If the weapon has no pierce, the projectile only damages only one enemy.Projectiles travel up to the total Range (which combines the weapon's innate range, plus the player's Range stat). Their damage is affected by the Ranged Damage stat.
Ranged weapons fire projectiles at enemies. Spawns a Turret/ Incendiary Turret/ Laser Turret/ Explosive Turret The DPS formula is Damage(Scaling)/AttackSpeed. Notes: DPS calculation do not take special effects and crits into account. See Range for more info.Įxplosive weapons have different base radius for their explosions. Range affects melee weapons uniquely: It only changes the melee weapon's range by half the amount, and increasing your range slightly reduces attack speed for melee weapons. Sweep - Attacks in a wide curve around you (e.g.Thrust - Attacks in a straight line (e.g.They have two different attack types, with both able to hit multiple enemies: Their damage is affected by the Melee Damage stat. Melee weapons hit multiple enemies at once, and return to the player after a brief delay. Please change any data from there according to the weapon name. If Melee Damage is 30, damage output is 50+(30*0.8)=50+24=74.Īll the data on this page is pulled from Template:Weapon Data.50(80% ) means that the weapon has 50 damage, with 80% Melee Damage stat scaling.If a weapon has 50%, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage. If a weapon has 80%, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. = the damage scales with your current Level = the damage scales with Attack Speed stat = the damage scales with Engineering stat = the damage scales with Elemental Damage stat = the damage scales with Ranged Damage stat = the damage scales with Melee Damage stat